![]() It was announced that there is no more DLC. The game and its expansion were repackaged together in the Gold Edition and then, with 50 additional user-made scenarios, into the Platinum Edition. There used to be a solution that was somewhat flexible that I liked, but the last patch broke it. An expansion pack Railroad Tycoon II: Second Century was later added which contained new scenarios focusing on modern and near-future times, plus added new elements to the economy. Railroads features a variety of scenarios and trains from both North America and Europe. It was the first game in the Railroad Tycoon series since the original to have direct input from Sid Meier himself. You can use the long signal-controlled stations, but those carry a big space penalty, limiting options even further than the normal curve radius. About the Game Sid Meier's Railroads was released in October 2006. Switches must be used and platform assignments setup.įor me, knowing the game, when building a large network the balance for this setup is tipped into low mechanical action/micro-management. However, there is no provision to connect pairs into a station easily. You will use an up-down pair of tracks arrangement a lot. Usage of signals is fairly streamlined, you can place multiple signals automatically down a track. ![]() Pathfinding is static and therefore reliable. However, here signals are manually placed. There are signals here on Realistic, which would point the comparison towards Sid Meier's Railroads! on Hard routing. This is a pretty game with lots of trains. You can find plenty of complaints and explanations about the zoom in railroads.As others, said, every game has it's own style. (why else would you play sandbox, but then why would you EVER play sandbox.) About the only thing I can say the RT3 does better in sandbox would be free zoom. Railroads is MUCH prettier and has alot of neat animations to watch - if that is your bag.Īs for which has a better sandbox, I would probably say Railroads, since it has better eyecandy. Personally I like RT3 better, but I have been having alot of fun playing Railroads!. Finally I haven't noticed and maintenance cost difference for trains waiting fo a load and trains pulling a load - making wait for full kind of useless unless you are on a long haul from which other trains are taking the same good. Laying track on flat land is really pretty cheap, moving dirt for cuts is pretty expensive. ![]() (the trains maintenance drives cost) 2) laying track is expensive, while leveling land is cheap. 1) track don't seem to cost much at all to maintain. Which brings me to two of my other complaints. I have found out that its generally better to just make each train have its own independent track. On medium its not great, but then since trains will pass through each other after a while, Railroads will prevent the gridlock very common in the hard setting. The train routing (if you use hard) is pretty lackluster to crappy. Very little supply demand - prices don't change all that much if at all for how much you take there. Railroads! - It is a simple take this cargo to there, and it will make a cargo to take to another place. Railroads! lends itself well to short multiplayer games. Railroads is more like RRT2 or the 1880s boardgames. RRT3 is more like a railroad/economy simulator (not train sim). ![]() There are signals here on Realistic, which would point the comparison towards Sid Meier's Railroads on Hard routing. Like many other have said, RRT3 and Railroads! are VERY different. 2 gardlt 10:38am As others, said, every game has it's own style. ![]()
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